The more info you provide with respect to your workflow, the better we can suit your needs. In this case, would you need for edges and faces a similar behavior to XirusSurfacePoints (i.e. grip-like editing)?
Not sure what you mean by grip editing. Can you please explain? Does that mean directly clicking on the object/point/face/edge and dragging rather than using the gumball?
For me I am constantly toggling between object, edge, face and point editing and most manipulation is done with the gumball, but I also find t-splines works very well with some Rhino commands as well …like rotate and cage edit.
I think that most of your target audience are t-splines users and you will get more adopters and input if they can come to Xirus and see how to do common tasks in it. Ideally if you went through the tsplines menu and pointed out the equivalent command or method in Xirus early adoption would be easier and you would get more feedback.
Then after that we can learn what there is different in Xirus and apply it to our workflow. Here are some of the most basic tasks that I do in t-splines that are not obvious for me how to do in Xirus.
extrude a face or edge
extrude a curve to form a sub-d object
insert an edge row
merge edges and weld points
I am guessing it is too early for symmetry but the t-spline linear and radial symmetry are a must for me. TIA.