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Inside out normals (backfaces)

Newly created primitives with are created with inverted normals.
Command _flip
But if move points then the normals are again turned inside out

Could you tell me for which primitives you have observed this? I guess it’s only the sphere?


open primitives too.

Does it happen from the beginning, once you create the primitive? Or does it happen later, after certain operations?

Also, does it always happen or just sometimes?

Thank you for your feedback on this,

at the first onset after create,


and again turned inside out
it happen always (after move point)

Can you post screenshots before and after it happens and for the different shapes where the issue appears?



Thanks, now we see the problem. We’ll provide a solution soon.